The Complete List of Digimentals

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The Complete List of Digimentals

Postby Eden » Sun Oct 05, 2008 10:34 pm

Digimentals


Digimentals are crystallized Memory Data of past warriors. They are mined as highly revered objects for weapons and armor, sought by Digimon that want to learn from the past, or villains that want to use the past to take the present. Only a Digimon that has lived very long and died in an epic fashion can produce a Digimental.

Digimental Specs


Digimentals in an Inactive state mainly offer power ups pending the amount of Digimental shards are in hand. When Active, they take a permanent shape and bond to the user that properly activated it. The shape the Digimentals take depends on the will of the user. Once Active, the Digimental can only be upgraded to supply more powerful evolutions, not refined into anything else.

An Armor Digimon is slightly weaker than a true Adult, and their Charge Ups and Final Charges are only 60% as powerful as regular ones. Upgrading using more shards, or activating one with several shards fixes this issue. Also, when deactivated, the cooldown time is ten posts to a regular evolution's five.

An Armor Digimon is constantly upgradeable and can be done so to remove these weaknesses, but the automatic reward is a lack of Evolution Clock. They are not bound by the 5-10-15 post limit at any time, nor are they affected by Anti-Evolution Fields, Evolution Viruses, or Overclocks that speed up time Evolved. For the sacrifice of power they are quite versatile. Besides that, they are able to lie beyond the three evolution line limit on Digimon, offering more combat options.

Digimentals that are inactive can be refined into weapons such as swords, guns, shields, etc. The bigger the weapon, the more shards are necessary. Shards can be found almost anywhere with the right amount of digging.

Another thing to keep note is that Digimentals are based on personality traits, and to lose such a trait would destroy the Digimon form it grants and shut off the Digimental to the user until they are deemed worthy.

There are only two ways to actually destroy a Digimental. The first method introduced was the creation of a Golden Digimental, which will burn out most Digimentals used in the process of making one. The second method requires use of the program DigiBreak, which destroys the spirit within the Digimental and rendering it a useless rock.

Questions


  1. Are Digimental Shards different from Digimentals?
    :arrow10: Digimental Shards are just ''unrealized digimentals''.

  2. Once a weapon/tool/armor piece is formed, can those Digimental(s) ever become Active?
    :arrow10: If a Digimental is used to make something, no, they can never become Active.

  3. Is a "Shut off" Digimental the same as an "Inactive" Digimental? (As in like a Friendship Digimental shutting off because the Friendship that activated it was destroyed.)
    :arrow10: "Inactive" means it has not found the trait that it matches, thus it does nothing.
    :arrow10: "Shut off" means it was Active, but lost the trait that attracted it.

  4. Can I trade Digimentals or give mine to someone else?
    :arrow10: Inactive Digimentals can be given or traded to others.
    :arrow10: Active Digimentals are Soulbound to their user.

  5. What ''is'' a Digimental+?
    :arrow10: A Digimental+ grants a Perfect Evolution outside of the normal Evolutionary Line the same way that a normal Digimental grants an Adult Evolution outside the normal Evolutionary Line.

  6. How can I make a Digimental+?
    :arrow10: It takes 4 Digimentals to make a Digimental+.

  7. So then, what is a Digimental Final?
    :arrow10: A Digimental Final grants an Ultimate Evolution outside of the normal Evolutionary Line the same way that a normal Digimental grants an Adult Evolution and a Digimental+ grants a Perfect outside the normal Evolutionary Line.

  8. How can I make a Digimental Final?
    :arrow10: It takes 8 Digimentals to make a Digimental Final. They are much more difficult to make and power, however.
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Original Crest Digimentals

Postby Eden » Mon Jul 03, 2017 6:31 pm

The first are the standard Digimentals based on personal characteristics. They all grant Adult level forms and can be upgraded to create Perfects and Ultimates. The level of influence they have on a human depends on the will and/or LoE of the user. These Digimentals are known as the "Originals", born from ancient crests that founded the first laws of the Digital World.

Courage
    Tamer acts courageously, fiery, generally a classic shounen hero or heroine. They might not think as clearly though. Tamer gains a red streak in hair, will develop a bit of fang, and have fire manipulation added to their powers, the strength depending on the refinement level of the Digimental.

    Digimon under the power of the Digimental of Courage tend to favor fire and to some extent dragons and dinosaurs. Though the latter isn't always the case a Courage user will always have the element of fire.

Friendship
    Tamer acts..well..friendly. This is a person that can bring others together, that can hold a team together, but not necessarily lead it. They gain a blue streak in their hair, styled to be clean and very open,a ...well...friendly hair cut. They can have minor ice or electric manipulation.

    Digimon gain forms that are mainly beasts, wielding one of the aforementioned elements. They also tend to have great land speed. An interesting aspect of the Friendship Digimental is that in true form of it's name, it can create multiple forms with one user when created beside other Friendship Digimentals. That being said, if said feelings that created the form should sour, the form will be highly ineffective and will fail at random.

Love
    Tamer acts very romantic, though it can be a calm, cool romantic or a frantic variety. Able to produce various kinds of flowers at random, and gains great speed thanks to the Digimental's wind elemental affinity. Adopt a maroon streak in hair. Eyes may become deeper and more sparkly.

    The Digimon gains a form that can fly,and some may have an Egyptian tilt to it, though that is not guaranteed. A form granted by a Love Digimental can be extremely powerful dependent on where he love is being directed. That being said, if the love is lost, the form will fail to function.

Sincerity
    Shy, sweet, and generally an all around good person. At the most extreme of influences it can turn guys into well meaning Peter Parkers, while for girls it turns them into those shy maidens you see in shoujo manga. People that are so nice they don't really have combat ability. Instead they guilt the opponent into not even attacking if they have even an inch of a soul, or it can sharpen their minds to the point of being quite superb, their minds no longer addled by lies. They always smell REALLY nice, even to the point of being intoxicating or sleep inducing.

    The Digimon gains a form related to plant life and many a time is based on something out of Japanese culture.

Reliability
    Tamer becomes a hard-working busy body. If he/she makes a promise, you can bet it'll be fulfilled, though expect an almost fanatical devotion to keeping said promise. Endurance is improved here, because it'll be needed to keep all those promises. Able to bring out bandanas, hardhats, or caps from nowhere. Also able to survive underwater quite easily.

    The Digimon gains a form suitable for aquatic combat, though they can gain some minor flight ability to make land combat easier or can summon water in certain amounts.

Knowledge
    Tamer's intelligence is given a dramatic boost, turning the stupid smart and the smart into geniuses. During use analytical power is intensified, thought processes are like that of a super computer. However, can easily over think or short out brain if not careful. When in use the user automatically dons a pair of glasses and a bit of a know-it-all personality. They also gain yellow lightning color streaks in their hair. Minor electrical or earth manipulation is included.

    The Digimon gains an insectoid form, and is normally based on their personal attributes in terms of ability. They can be ground based or fliers.

Hope
    Tamer's intelligence increases though not to the level of Knowledge's, gains charisma and generally a positive attitude. A diplomat, warrior, and caretaker, Hope acts in such a way to give people just what it's called. However, Hope has a drawback. Unless the opponent is truly an evil soul, those under the influence of Hope will not attempt to destroy them, and only incapacitate.

    The Digimon gains a form based on a constellation and/or ungulate ('hooved thing' to the uninformed). They also have great land speed but are also high in defense.

Light
    This Digimental concentrates the good qualities of a person and maximizes them to almost saintly levels. They become the embodiment of that little angel that pops up onto your shoulder at a moral problem. Even when used by someone with not so great intentions, they do something generally received as "good" by society whether they like to or not. When faced with anyone using Darkness, they get rather violent. They sparkle. A lot.

    Light grants forms based on mythical creatures and angels. They can perform in whatever environment the user desires, and generally have high stats all around.

Kindness
    This Digimental concentrates on..well...kindness. Kindness users are so nice and sweet you feel guilty for trying to harm them. Sparkling eyes are a must, and they generally have ludicrous luck in avoiding cataclysmic harm.

    Kindness Digimon are always cute little things that can have some surprising power behind them.
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Expansion Digimentals

Postby Eden » Mon Jul 03, 2017 6:42 pm

These are Digimentals based on crests founded in the later eras of the Digital World, evolving from the base crests used to found the first laws.

Darkness
    The opposite of the Light Digimental, this one maximizes all the bad qualities of the user to demonic levels. They become the embodiment of that little devil that pops up on your shoulder that tells you to kick puppies and steal candy from babes. Even when used by someone with the best intentions, things are guaranteed to be on fire at the end of the day. Not necessarily violent but they will lose their cool when confronting Light users.

    Darkness creates creatures of mythical background and demons. As fitting, the exact opposite of light.

Twilight
    The balance between Light and Darkness, Twilight users act very cool to the point of being icy and are generally quick thinkers. They are not above doing a dirty move to make a good deed, or performing a good deed to support the advancement of an underlying evil. They are just very much in control of themselves, and through that their environment.

    Twilight based Digimon are mixtures of light and dark, and as such tend to be chimeras, combining two or more animals at a time.

Justice
    When activated the user becomes devoted to the pursuit of justice...thing is is that "justice" is a very variable concept and the user will act on their own idea of it, normally in a violent way. Justice users don't experience great physical change but become more competent fighters, the effect of which is as variable as the user's idea of justice. The greatest change is an offensive and defensive boosting. Justice users gain the ability to summon items that represent their belief in justice.

Vengeance

    Tose that twist their view of justice simply as a means of avenging something or someone risk turning a Digimental of Justice into into the Digimental of Vengeance, which stands as a darker form of what they try to uphold.

    Digimon who use Justice or Vengeance gain forms based on knights and/or law enforcement. Species depends on the will of the user, so it's not required to be based on whatever the Digimon is.

Loyalty
    When activated the human becomes devoted to a chosen target, with their strength, endurance, and speed varying on how far the user is from said target. The most interesting aspect of Loyalty is that the closer to the chosen person the user is, the more abilities become shared, up to and including DE.

    Digimon under the effect of Loyalty tend to adopt forms based on the animal best known for loyalty, the canine, whether that be dogs, wolves, or generally anything in the Canidae family. The aspects of the form are up to the user and are quite variable.

Mischief
    crest that evolved from the tenants of Courage, when activated the human becomes playful and conniving, up for anything they consider fun. Under the influence of this Digimental the user can sometimes be thrill-seeking reckless in the quest for big fun, big scores, and big trouble, though will normally not be driven by actual malice. Physical changes include a lavender streak of hair and any sort of identity befuddling eye covering like a domino mask or monocle. Make sure you watch your wallets.

    Digimon under the effect of Mischief tend to adopt forms based on the animal best known for getting into trouble, the feline, and/or aspects of criminality such as theft, public disturbance, and gambling to name a few. The aspects of the form are up to the user and are quite variable.

Deceit
    When activated the user becomes able to speak a hundred hooks, a thousand fabrications, and ten thousand lies. Deceit grants a charisma boost that when used correctly the user may never even have to fight to get out of a bad situation or by all means WIN one. The physical aspect of the user tends to make one more physically appealing, either by changing hairstyle, enhancing bodily points of interest, or changing up clothing style, all for the sake of being distracting while they talk themselves out of a problem.

    The form of deceit tends to be either reptilian, mainly snakes, or an illusionist, i.e. a magician.

Stubbornness
    A stubborn old mule, those using this Digimental gain it by holding true to some belief, and thus are granted great defense against telepathy, mesmerization, and hypnosis. They do however have a problem with peripheral defense...

    Stubbornness Digimental wielding Digimon are armored or shielded, and are generally defenders.

Regret
    When active the user becomes very apologetic and generally downtrodden. They regret every action they take, have taken, and will ever take and are generally depressing to be around. The best word for them is "emo" though I'm not even sure that would suffice as a definition. A user of Regret tends to have a higher threshold for pain, able to get back up from moves that would normally lay them out.

    Digimon using Regret tend to take on ghostly forms, for ghosts are normally existences with past regrets.

Ferocity
    When activated this gives the user a very sporting personality, and they are more than ready to put 200% into everything they do in the name of the challenge.

    Digimon under the influence of Ferocity are normally based on sports or forms of martial arts.

Heroism
    Dashing, brave souls. Heroism users are knightly varieties that will always try to achieve success by honorable means, and are quite capable in combat, turning their users into efficient weapon and unarmed combatants. Heroism users vary greatly depending on the source of the Digimental and what the concept means to the user. Wielders of these Digimentals are granted a weapon of their choice when active.

    Digimon who use this Digimental are considered knights, though once again, what their idea of a knight is decides what the form will be.

Clarity
    A clear mind, undisturbed thoughts. Clarity is an odd ball amongst the Digimentals as it is based not on incredible warriors but strong minded noncombatants. Those that use it are granted no physical super powers but instead the ability to unleash the full power of one's brain, going so far as to have some physic ability. That being said, Clarity is also an oddball as a Digimental that cannot be used too often, as the human mind strains having so much power so quickly.

    Clarity Digimon are normally priest and psionic types, using the mind to attack rather than physical might.

Serenity
    Calm, wise, and motherly for sure. Serenity users are in no hurry and are extremely hard to worry. That being said, when they do worry it's probably a good idea to run the hell away. Those that use Serenity gain the ability to use any musical instrument they come across with great skill, though the level can drop or improve based on initial familiarity and the intelligence of the user.

    Serenity Digimon are based on musical concepts, and like bards in role playing games are home to many buffs to improve those around them.

Innovation
    You know that kid who takes apart his parents' vacuum cleaner to see how it works? This Digimental is the spirit of that very kid. It's close to the Knowledge Digimental with just a hint of Stupidity, allowing the user to try even the most foolhardy methods to see how far it can take them with often times shocking results. On the other hand unlike the more controlled Knowledge the user has a very good chance of becoming a mad scientist. When in use the user gains goggles.

    Digimon gain a cybernetic form, normally based on their species but that may not always be the case.

Desire
    A little desire isn't a bad thing, now is it? The Digimental of Desire draws more on innocent and good hearted wants and needs rather than the more chaotic and later mentioned Digimental of Greed. When using the Digimental of Desire the user tends to be quite thoughtful and willing to help people achieve their desires so long as they don't contradict their own sensibilities. In terms of abilities they are able to increase the power of other abilities including their own. Under the influence the user gains a lavender hair coloration.

    Digimon under the Desire Digimental are granted forms based on the creatures that are best known to grant wishes, that of faeries and angels.
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The Sin Digimentals

Postby Eden » Mon Jul 03, 2017 6:44 pm

Digimentals based on the Seven Great Demon Lords of the Digital World. Sealed away, these are the essence of their beings. It is said the lords are able to communicate with anyone using one of their Digimentals. Special amongst Digimentals, they only create Perfect level Digimon, and can be upgraded to create Ultimates. Of special note is that the user and Digimon gain the ability to increase the level of whatever sin they represent, corrupting as true demon lords should. These Digimentals have a stronger influence on users than regular Digimentals have.

The activation command for Sin Digimentals is different from the usual "Dial! Digimental Up!" and requires the invocation "Dial! Digimental...Corrupt!" (Note, the Color/Hex Codes listed are not necessary to remember, but they are the color code used to make the text this specific color if you'd like to use them. ^ 3^)

Pride -- Purgatory Level: ONE_ (#FFB44A)
    The opposite to Courage, Pride makes the user just that, prideful. Believing themselves to be infallible, a Pride user will waltz into any conflict quite sure of their power. Pride users gain an increase in speed and are able to wield light and darkness like the Twilight Digimental. Those with the Digimental can increase the level of pride within those around. Based on the Demon Lord Lucemon FallOut Mode, the leader of the Seven Great Demon Lords.

    Pride Digimon are wielders of light and darkness, but are more than likely to fall under complete corruption by their dark sides. Like Sloth they are mode changers though the more powerful full dark mode can only be obtained in the presence of defeat.

Envy -- Purgatory Level: TWO_ (#009933)
    The sin involving not caring for someone else being better off, Envy is activated by wanting to either be better than someone by improving one's own stock or deflating that one another. However, one under Envy tends to not be up for a frontal confrontation and will try to avoid it. Can increase the level of envy in those around. Based on the Demon Lord Leviamon.

    Envy Digimon are illusionists variable armed, able to adapt to whatever combat situation they are in, such as changing elements to an aquatic type in the presence of fire. As such they have the most versatile and largest opening attack set.

Wrath -- Purgatory Level: THREE_ (#FF0033)
    A user activating this sinful Digimental is one to be avoided, as it gives one a dangerous boost in power by sacrificing self control. Users gain claws and fangs, as well as a vicious glare. Can increase the level of rage of those around. Based on the Demon Lord Daemon.

    Wrath Digimon are demonic versions of whatever species uses them, and are usually berserkers. Tamers hardly give orders to this type of Digimon and only take the time to apply Final Charge.

Sloth -- Purgatory Level: FOUR_ (#638190)
    One of the deadly sins, the user becomes hard to motivate and is generally very lazy. Trying to shake them from their laziness enacts retaliation that should make your head spin. Users of his Digimental can increase the level of laziness within those around. Based on the Demon Lord Belphemon Rage Mode.

    Digimon under Sloth are mode changers, always appearing in a defensive mode first that stays for a few posts until awakening into their fighting forms. The design basis normally tends to be based on species though this isn't exclusive. The two modes will always be very different in temperament.

Greed -- Purgatory Level: FIVE_ (#9966CC)
    Another deadly sin, the user becomes absolute greedy, always in need of money, attention, and/or power. Greed is a dark, cruel version of Intelligence as the mind is given a similar boost but is always bent on self-gratification. Greed users tend to gain a pair of especially dark shades. Based on the Demon Lord Barbamon.

    Digimon under Greed are magicians of various skill set.

Gluttony -- Purgatory Level: SIX_ (#FF6633)
    Hungry? Of course you are. Users of Gluttony are starved for something, whether that be food, attention, battle, etc. Self indulgence is the key here and as such a user of Gluttony will do whatever it takes to satisfy whatever they crave. Can increase the level of gluttony around those nearby. Based on the Demon Lord Beelzebumon.

    Gluttony Digimon are demons capable of absorbing some form of matter or energy, and thus their forms vary in size and shape depending on the power they take in.

Lust -- Purgatory Level: SEVEN_ (#990066)
    Oh, what a deadly sin. Lust users become just that, lustful, and will devote themselves to the search of the pleasure. They gain a physical enhancement such as to the bust, muscle structure, abs, butt, etc. that is variable to the will of the user and whoever they plan to seduce. Speaking of which, seduction is an added ability in not only body but mind set and the right string of words are able to mesmerize most victims. Those with the Lust power can naturally increase the feeling of lust around oneself. Based on the Demon Lord Lilithmon.

    Digimon under Lust are normally demons, and are quite pleasing to the eye regardless of gender, and will have some sort of jarring weapon that they use on the enemy once they are lured in far enough, like Lilithmon's decayed arm the Nazar Nail. They can also have a mesmerizing effect on others.
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The Virtue Digimentals

Postby Eden » Mon Jul 03, 2017 6:44 pm

Digimentals based on the Seven High Holy Archangels of the Digital World. Sealed away, these are the essence of their beings. It is said the lords are able to communicate with anyone using one of their Digimentals. Special amongst Digimentals, like their sinful counterparts, they only create Perfect-level Digimon, and can be upgraded to create Ultimates. Of special note is that the user and Digimon gain the ability to increase the level of whatever virtue they represent, purifying the scene as true angelic lords should. These Digimentals have a stronger influence on users than regular Digimentals have.

The activation command for Virtue Digimentals is different from the usual "Dial! Digimental Up!" and requires the invocation "Dial! Digimental...Purify!"

Bravery -- Sanctity Level: ONE_
    The opposite of pride, Bravery brings out a strong will to do what is right even if that means laying down one's own arms. Believing in what is the most just thing to do in any situation, they wield a great level of personal understanding and confidence and will seek the most fair path going forward. This Digimental grants an increase in attack and the ability to wield holy flame. Those with this Digimental can increase the bravery in those around them. Based on the Angelic Lord Sandalphmon, the leader of the Seven High Holy Archangels.

    Bravery Digimon generally wield the power of fire and light, but are likely to become consumed in their own sense of justice and fair play. They can be mode changers with more powerful shining forms activated when in the proverbial corner.

Compassion -- Sanctity Level: TWO_
    The virtue involving the utmost care of others even at the cost of oneself. Wielders of compassion gives themselves to the greater good of others, being their safety nets and shields against the trials life puts upon them. It is activated by a degree of self-sacrifice, though this can easily escalate to having little concern for oneself so long as those around them are better off. This Digimental grants higher fortitude in mental defense to outside forces, and can increase the level of compassion and empathy in others. Based on the Holy Archangel Zadkimon.

    Compassion Digimon are wielders of electricity and telekinesis, capable of connecting themselves and their enemies to those around them even if it means sharing pain.

Mercy -- Sanctity Level: THREE_
    A direct counter to Wrath, wielders of the Digimental of Mercy are staunch defenders against violence of all sorts. They receive a great boost in defensive might while sacrificing personal safety. Users gained increased defensive stats and sturdier builds as well as a peaceful radiance. Based on the Holy Archangel Israfmon.

    Mercy Digimon are based on defensive structures like gates, shields, and castle walls and will generally take such holy armaments over whatever species of Digimon activates them. They are capable of granting buffs to those they protect. They are essentially the green mages, capable of protecting others through empowerment and switching to combat as needed, though in combat configurations they can become lost in their ideal of mercy in dangerous ways...

Diligence -- Sanctity Level: FOUR_
    A virtue for those that don't take well to sitting down and letting things be, they are active and motivated from second one. Trying to slow them down can enact swift retaliation that can cause the victims to forget the wielders are supposed to be virtuous. They gain an increase in stamina and can increase the level of diligence in those around them. Based on the Holy Archangel Jegudimon.

    Digimon under Diligence have high level batteries, being so busy and active they can be described as "busy little bees". Appropriate, then, that they tend to favor insectoid designs wielding armament of high speed.

Charity -- Sanctity Level: FIVE_
    Charity is a counter to the Sin of Greed. A giving soul, Charity Digimental users aren't so much fighters are as they are healers, keeping those around them alive by any means necessary. To fit this their temperament can be very kind and loving, though it isn't impossible to get one who has no bedside manner.

    Charity Digimon are healers by nature, though may have some form of attack to defend themselves and those they treat, usually in the form of something fast and very powerful, like a heavenly sword. Based on the Holy Archangel Michaemon.

Temperance -- Sanctity Level: SIX_
    Counter to the sin of gluttony, this virtue is all about not having anything in excess. Temperance never takes anything in its entirety whether that be food, praise, power, or pain. Everyone must have a share if enlightenment is to be achieved, and as such those under the sway of this Digimental can increase the levels of self-restraint in others. Based on the Holy Archangel Phanuelmon.

    Temperance Digimon must have wills of steel, and thus wield metal in the form of armor or chains that can contain their wanton desires so that their willingness to share and abstain are contained. Due to this they are capable of mode changing to a fallen state once combat is prolonged, though they lose their holiness in the process..

Devotion -- Sanctity Level: SEVEN_
    There is little more sacred than one's devotion to another. Devotion users don't just lust about and go off in the quest for personal pleasures. No, they are givers to those they hold dear...to an almost obsessive level. They take on the ideals of those they are closest to in order to be appealing to them and only them. This extends to their influence, allowing them to bring out the connections in others, opening up telepathic pathways while sacrificing their mental and emotional walls, and as such they can be very coercive. Based on the Holy Archangel Jophimon.

    Digimon under Devotion are guardian angels, and fit the motif of whoever they are connected to even if that means changing their elemental and species alignment. They weaponize who they were in order to protect who they want to be with, and this is noticed in their weapon selection.
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The Apocalypse Digimentals

Postby Eden » Mon Jul 03, 2017 6:46 pm

Formerly the Ride Digimentals created by the dark DigiArchetype Zero, they are based around the concept of the Four Horsemen of the Apocalypse. To counter the possessive quality of these Digimentals, other Digimentals (besides Ride Digimentals) must be installed into them. Due to this nature, they only create Perfect and Ultimate level Digimon. They have lost their Ride Mode ability, and instead have a Weapon Mode that can be wielded by their Tamers, freeing them of the Arms Code time and power limitations.

In addition, in the presence of Ride Digimentals their power fluctuates. Sin and Golden Digimentals cannot be installed.

Conquest
    A user under the influence of Conquest holds a desire to.. well... conquer. Driven to bring about victory and ownership, a user of Conquest is always up to challenge for more power. Users of Conquest can stimulate the parts of the brain ruling fight or flight, normally forcing the fight nature forward so combat cannot be refused.

    Conquest Digimon are associated with the color white, and have crowns on some part of their body. They are ranged combatants with a military bend.

War
    A user under the influence of War craves combat, and adores the sight of battle itself, the bigger the better. Users of War can stimulate parts of the brain concerning conflict within victims, keeping the cycle going.

    War Digimon are associated with the color red, and are cybernetic in nature and carry bladed weaponry. They are strong defensively and thus have to be taken apart rather than simply beaten back.

Famine
    A user under the influence of Famine has a craving not unlike that of Gluttony. However, Famine drains power within others, such as power gained from food or improved mental status, wanting it all for themselves and leaving nothing for others. Users of Famine can stimulate the parts of the brain concerning health, making someone feel weaker than they actually are.

    Famine Digimon are associated with the color black and carry a scale system of some sort, weighing the balance of force applied to the Digimon. This means an overwhelming assault can be rendered null, calling for one-on-one combat.

Death
    A user under the influence of Death is one of the most dangerous individuals, desiring only the idea of reducing everything to Zero. Unlike a user of Famine who can weaken, Death users are driven to destroy, and can stimulate the part of the brain dealing with survivability, literally shutting that part of the brain down so fight or flight reflexes are slowed or just plain negated.

    Death Digimon are associated with the pale expressions of color, and depends on the color of one's LoE. They also wield bladed weaponry and are based on beasts. A Death Digimon can shut down the evolution of a Digimon, locking away one form at a time to its benefit.
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The Ride Digimentals

Postby Eden » Mon Jul 03, 2017 6:46 pm

The origin of the Apocalypse Digimentals recreated after the defeat of Zero. Each is based on the data of forms of transportation and are unique in that by themselves, they do not support Armor Digivolving. Instead, they must have another Digimental installed into them, which then allows them to upgrade the form of the Digimental to suit their abilities. As before, they are capable to creating a Ride Mode and a Battle Mode based upon the will of the user. Of note is that these Digimentals depending on the level of the installed Digimental create Perfects and Ultimates.

In addition, in the presence of Apocalypse Digimentals their power fluctuates. Sin and Golden Digimentals cannot be installed.

The activation command for Ride Digimentals is different from the usual "Dial! Digimental Up!" and requires the invocation "Dial! Digimental... Ride!"

Acceleration
    The compiled data of high speed road vehicles such as motorcycles and cars, Acceleration is the former Conquest Digimental. Users of Acceleration are granted high speed powers with the increase of physical force granted by such. They can bestow the high speed to others around them if concentrated.

Locomotion
    The compiled data of heavy duty vehicles such as carriers and trains, Locomotion is the former War Digimental. Users of Locomotion are granted higher strength and defense parameters, but suffer from taking longer to reach maximum speed. They can bestow the increased parameters to those around them if concentrated.

Velocity
    The compiled data of aerial vehicles such as jets and helicopters, Velocity if the former Famine Digimental. Users of Velocity gain the ability to float and glide as well as apply the ability to objects so long as they concentrate.

Propulsion
    The compiled data of exploratory vehicles such as rockets and extreme terrain transport, Propulsion is the former Death Digimental. Users of Propulsion gain the ability to channel concussive blasts and the ability to disassemble obstacles.
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The Madness Digimentals

Postby Eden » Mon Jul 03, 2017 6:47 pm

Madness Digimentals
Recently, strange Digimentals have been discovered. No one is quite sure how many of them exist, but there are some indications they may parallel the Sins and their recently released Virtue counterparts. Troublingly, these Digimentals seem to be based on the concept of "madness", or insanity, and inspire a total loss of control.

The activation command for Madness Digimentals is different from the usual "Dial! Digimental Up!" and requires the invocation "Dial! Digimental...SHRIEK!" They also create a Madness Evolution, rather than an Armor Evolution as per usual...

Despair
    Seemingly based on "madness through sorrow". This Digimental is beyond simple Regret--Despair is the total loss of hope, anguish magnified to a breaking point, e.g.: watching a beloved person or animal die in front of you, losing everything you thought you had, or the extent of your sins' consequences brought before your eyes. It's what makes you ask "what's the point of going on?"--not just for yourself, but for everyone around you. Despair users gain a dark violet streak in their hair, and they are provided with some way to cut themselves off from the world.

    Their Digimon forms are based around a mask, which hides their features and emotions, and become sorrowful shells of their former self.

Violence
    Seemingly based on "madness through power." Who hasn't wanted to become stronger? And stronger? And stronger still? This Digimental is all about taking power beyond any reasonable zenith--the ability to cut down anyone in one's way and be unsatisfied. Violence users are always looking for a good fight, the bloodier the better, and have absolutely no qualms about collateral damage. Unlike War or Wrath, users of Violence are chillingly lucid and totally in control, treating horrific acts and violent trauma with utter casualness and a slasher smile on their face. Violence users gain the ability to produce any variety of weapon, and a regenerative ability that deadens their pain and lets them keep fighting.

    Their Digimon forms are usually focused around a certain weapon or certain act of violence.

Denial
    Seemingly based on "madness through delusion". This Digimental is all about playing pretend. Whether it's pretending everything is fine in your life, pretending your dead loved ones are still with you, or pretending that your dreams have come true for better or for worse, a Denial Digimental will help you get lost in a fantasyland all your own, like a never-ending hallucination. Denial users become entranced, and are continually levitating as if unaffected by gravity, sometimes gaining the ability to phase through objects as if intangible; they also project a hallucinatory field that lets them share their delusions with others.

    Their Digimon forms are based around abstractions and hallucinatory objects.

Tyranny
    Seemingly based on "madness through order", this Digimental instills its user an absolute confidence in their own will and a pathological need for control and mastery. While they despise chaos and needless disorder, they see nothing wrong with crushing free will, and their worst dictatorial tendencies are brought to the fore, while their emotions are dialed down to zero--a Tyranny user will almost seem robotic in their aloofness. Tyranny users can emit a low-level hypnotic field that makes their actions seem sensible to others.

    Their Digimon forms are usually at least partly mechanical, and gain glowing red eyes.

    Note: This Digimental is intrinsically linked to the Fallen One, and was likely the prototype for the Dead Numbers.

Obsession
    Seemingly based on "madness through knowledge" ...this is what happens when Knowledge or Innovation goes too far. The user is obsessive-compulsive, with a mind-boggling array of random facts at their command and the desire to research every little detail down to the nines if they don't know it already. They are also driven to collect things, and when they collect them, they arrange them perfectly. If they have something or someone they're already obsessed with, this amps that up to eleven--they cannot sleep, cannot think about anything else, practically cannot act without obtaining the object of their desire. Obsession users gain almost encyclopedic knowledge of a given field of information and/or an intrinsic sense of where the object they desire most is at all times.

    Their Digimon forms are usually based on ancient treasures, particularly crowns or rare gems.

Terror
    Seemingly based on "madness through fear." You know what's scary? Everything. Even the most innocent facade could conceal a hidden darkness, a knife-wielding limb seeking to cut you down. The ones you love and trust? They'll betray you. The ones you count on to be there? They'll be gone! And your enemies, well, they're never really gone, are they? Terror users are absolutely paranoid, convinced everything is out to get them or potentially harm them, so they'd better do the harm first. After all, if everything is destroyed, there's nothing to be afraid of! Except maybe yourself. Terror users project a black, creeping fog around them that shapes itself into the deepest fears of themselves and others.

    Their Digimon forms are based on nightmares and mythological fear archetypes.

Mania
    Seemingly based on "madness through joy". The direct opposite of Despair, this is Hope and Light and general happiness taken WAY TOO FAR. To those on this Digimental, the world is so bright and colorful and everything is so wonderful you could just scream about it! But not an upset scream! A happy scream! And then you could dance! Dance all day! What's that you say, the world isn't sunshine, lollipops, and rainbows? AU CONTRAIRE! A Mania user's face is always contorted into an enormous grin, and they have the capability to transmute things into sugary, silly, or candy versions of their former existences--their hair turns a brilliant pastel color and they gain a piece of candy stuck in it that can be eaten but will regenerate eternally.

    Their Digimon forms are based around silly or childish things, like candy.
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The Golden Digimentals

Postby Eden » Mon Jul 03, 2017 6:49 pm

Golden Digimentals are extremely rare and some would say can't even be mined naturally due to a decree set by the Royal Knight Magnamon. There are the best of the best, granting Ultimate level Digimon only of great holy power. It has been shown a Golden Digimental can be created by merging several Digimentals together, but the process is hard to come by and burns out most of the Digimentals used to do so. Golden Digimentals are the most compatible with users, allowing full free will. Thus far, they carry a three to five post power limit.

The activation command for Golden Digimentals is different from the usual "Dial! Digimental Up!" and requires the invocation "Dial! Digimental...Shine!"

Miracles
    Tamer gains great confidence, yet not enough to be called an egotist. Those using Miracles become great leaders, and are able to manipulate probability.


Destiny
    Tamer gains great intelligence, yet not enough to be called a know-it-all. Those using Destiny become great strategists, and are able to see into the future.


Imagination
    Tamer becomes very carefree and highly inventive, giving the user's imagination a million volt start up. They are able to create various constructs of golden energy from their minds.





Determination: Tamer becomes highly determined and confident in what they believe in to the point of standing up to anyone to justify that purpose. They are granted regenerative capabilities while in active combat.
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The Silver Digimentals

Postby Eden » Mon Jul 03, 2017 6:49 pm

TBA
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Digimental Graphics

Postby Eden » Mon Jul 03, 2017 6:56 pm

A temporary location. New crest images incoming.

Image

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The Crown Digimentals

Postby Eden » Wed May 02, 2018 9:18 am

These Digimentals are synthetic and exclusive to the Crown Organization. Based on Digimental data taken from the Royal Knights and the Daedalus Initiative's Shai-Hulud there are three types known. Each one is connected to the A.I. that helps facilitate operations "Merlin" rather than have a Digimental Spirit. The changes to a Tamer using a Crown Digimental are physical in terms of armament, not bodily transformation.

The activation command for Crown Digimentals is different from the usual "Dial! Digimental Up!" and requires the invocation "Dial! Digimental ARMED!"

Valor
    Created from data on Golden Digimentals, they are only granted to the four Divine Crowns. Developed as a countermeasure to face Ultimates and particularly the Royal Knights, the Digimental of Valor boasts incredible defensive capabilities. Each one has three phases: the defensive and mobile Fortress Mode, the faster and offensive Knights Mode, and Golden Mode, which unleashes the full power of the Golden Digimentals the units were built from, changing the black and gold armor to golden. However, upon activating this mode the form will shut down within five posts.

    When activated the users gain access to the Gold Crown Arms and the option for their own Golden Modes, though the mode drains LoE with continuous use.


Honor
    Used more or less exclusively for the Crown Lancer units they act as housing for regular Digimentals, allowing the spirits within them to command transformation capable armor frames shaped like Crown operative uniforms. The casing is frightfully strong and can propel itself at high speeds, allowing Lancer units to quickly change to new bodies and weapons on the fly.


Chivalry
    Based on the Ride and Apocalypse Digimentals, Chivalry Digimentals are further modified by combat data from the Digimentals of Valor, of which they share similar design structure. Made more infantry combat and built around a standard frame, they create warrior body types for the Digimon they are equipped to. By themselves they are ranked with the Adult level, but they can junction other Digimentals to gain new armament and raise their evolutionary levels. Like the Digimental of Valor they have a Fighter Mode and the centaur-like Cavalry Mode.

    Though the Digimental of Chivalry is freely given to Crown operatives, only Lord ranks and up can use the full capabilities of the Digimental. Vassals are only given access to the Fighter Mode.

    Users gain booster equipped armor to their legs, and a lance and short shield.





Judgment
    Used exclusively by the Crown Inquisitors, they power the armament of the special team meant to assure the loyalty of operatives. By itself the Digimental of Judgment magnifies LoE generation, but they also power the Inquisitors partners, their lances, and carry the ability to negate Crown technology. Their functions are overseen by the Divine Crowns and most importantly Crown Emperor, and facilitated by Merlin and the Omega Sword. Like the Digimental of Chivalry it creates warrior Digimon equipped with Judgment Mode transformation, a weaponized form the Tamer wields.



Centuries ago, Darkness invaded the land...
The only light of hope the people had was a distant, soothing melody.
If they listened long enough, they could hear it carried upon the wind...
Time has invaded Human hearts and minds...

The wind is still...
But the melody is not gone...
It is merely waiting to be heard again...
...when the world has gone silent.
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