Digimentals

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Digimentals are crystallized memory data of past warriors. They are mined as highly revered objects for weapons and armor, sought by Digimon that want to learn from the past, or villains that want to use the past to take the present. Only a Digimon that has lived very long and died in an epic fashion can produce a Digimental.

Digimental Specs

Digimentals in an inactive state mainly offer power ups pending the amount of Digimental shards are in hand. When active, they take a permanent shape and bond to the user that properly activated it. The shape the Digimentals take depends on the will of the user. Once active, the Digimental can only be upgraded to supply more powerful evolutions, not refined into anything else.

An Armor Digimon is slightly weaker than a true Adult, and their Charge Ups and Final Charges are only 60% as powerful as regular ones. Upgrading using more shards, or activating one with several shards fixes this issue. Also, when deactivated, the cool down time is ten posts to a regular evolution's five, and they cannot Slide Evolve unless it is with another Armor Digimon. This is fixed with the latest D-Phone patch.

The good part? An Armor Digimon is constantly upgradeable and can be done so to remove these weaknesses, but the automatic reward is a lack of Evolution Clock. They are not bound by the 5-10-15 post limit at any time, nor are they effected by Anti-Evolution Fields, Evolution Viruses, or Overclocks that speed up time Evolved. For the sacrifice of power they are quite versatile. Besides that, they are able to lie beyond the three evolution line limit on Digimon, offering more combat options.

Digimentals that are inactive can be refined into weapons such as swords, guns, shields, etc. The bigger the weapon, the more shards are necessary. Shards can be found almost anywhere with the right amount of digging.

Another thing to keep note is that Digimentals are based on personality traits, and to lose such a trait would destroy the Digimon form it grants and shut off the Digimental to the user until they are deemed worthy.

There are only two ways to actually destroy a Digimental. The first method introduced was the creation of a Golden Digimental, which will burn out most Digimentals used in the process of making one. The second method only appeared recently with the program DigiBreak, which destroys the spirit within the Digimental and rendering it a useless rock.

Questions

  1. Are Digimental Shards different from Digimentals?
    • Digimental Shards are just unrealized digimentals.
  2. Once a weapon/tool/armor piece is formed, can those Digimental(s) ever become Active?
    • If a Digimental is used to make something, no, they can never become Active.
  3. Is a "Shut off" Digimental the same as an "Inactive" Digimental? (As in like a Friendship Digimental shutting off because the Friendship that activated it was destroyed.)
    • "Inactive" means it has not found the trait that it matches, thus it does nothing.
    • "Shut off" means it was Active, but lost the trait that attracted it.
  4. Can I trade Digimentals or give mine to someone else?
    • Inactive Digimentals can be given or traded to others.
    • Active Digimentals are Soulbound to their user.
  5. What is a Digimental+?
    • A Digimental+ grants a Perfect Evolution outside of the normal Evolutionary Line the same way that a normal Digimental grants an Adult Evolution outside the normal Evolutionary Line.
  6. How can I make a Digimental+?
    • It takes 4 Digimentals to make a Digimental+.


Digimental List

The first are the standard Digimentals based on personal characteristics. They all grant Adult level forms and can be upgraded to create Perfects and Ultimates. The level of influence they have on a human depends on the will and/or LoE of the user.


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Courage
Tamer acts courageously, fiery, generally a classic shounen hero or heroine. They might not think as clearly though. Tamer gains a red streak in hair, will develop a bit of fang, and have fire manipulation added to their powers, the strength depending on the refinement level of the Digimental.

Digimon under the power of the Digimental of Courage tend to favor fire and to some extent dragons and dinosaurs. Though the latter isn't always the case a Courage user will always have the element of fire.

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Friendship
Tamer acts..well..friendly. This is a person that can bring others together, that can hold a team together, but not necessarily lead it. They gain a blue streak in their hair, styled to be clean and very open,a ...well...friendly hair cut. They can have minor ice or electric manipulation.

Digimon gain forms that are mainly beasts, wielding one of the aforementioned elements. They also tend to have great land speed. An interesting aspect of the Friendship Digimental is that in true form of it's name, it can create multiple forms with one user when created beside other Friendship Digimentals. That being said, if said feelings that created the form should sour, the form will be highly ineffective and will fail at random.

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Love
Tamer acts very romantic, though it can be a calm, cool romantic or a frantic variety. Able to produce various kinds of flowers at random, and gains great speed thanks to the Digimental's wind elemental affinity. Adopt a maroon streak in hair. Eyes may become deeper and more sparkly.

The Digimon gains a form that can fly,and some may have an Egyptian tilt to it, though that is not guaranteed. A form granted by a Love Digimental can be extremely powerful dependent on where he love is being directed. That being said, if the love is lost, the form will fail to function.

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Sincerity
Shy, sweet, and generally an all around good person. At the most extreme of influences it can turn guys into well meaning Peter Parkers, while for girls it turns them into those shy maidens you see in shoujo manga. People that are so nice they don't really have combat ability. Instead they guilt the opponent into not even attacking if they have even an inch of a soul, or it can sharpen their minds to the point of being quite superb, their minds no longer addled by lies. They always smell REALLY nice, even to the point of being intoxicating or sleep inducing.

The Digimon gains a form related to plant life and many a time is based on something out of Japanese culture.

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Reliability
Tamer becomes a hard-working busy body. If he/she makes a promise, you can bet it'll be fulfilled, though expect an almost fanatical devotion to keeping said promise. Endurance is improved here, because it'll be needed to keep all those promises. Able to bring out bandanas, hardhats, or caps from nowhere. Also able to survive underwater quite easily.

The Digimon gains a form suitable for aquatic combat, though they can gain some minor flight ability to make land combat easier or can summon water in certain amounts.

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Knowledge
Tamer's intelligence is given a dramatic boost, turning the stupid smart and the smart into geniuses. During use analytical power is intensified, thought processes are like that of a super computer. However, can easily over think or short out brain if not careful. When in use the user automatically dons a pair of glasses and a bit of a know-it-all personality. They also gain yellow lightning color streaks in their hair. Minor electrical or earth manipulation is included.

The Digimon gains an insectoid form, and is normally based on their personal attributes in terms of ability. They can be ground based or fliers.

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Hope
Tamer's intelligence increases though not to the level of Knowledge's, gains charisma and generally a positive attitude. A diplomat, warrior, and caretaker, Hope acts in such a way to give people just what it's called. However, Hope has a drawback. Unless the opponent is truly an evil soul, those under the influence of Hope will not attempt to destroy them, and only incapacitate.

The Digimon gains a form based on a constellation and/or ungulate (hooved thing to the uninformed). They also have great land speed but are also high in defense.

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Light
This Digimental concentrates the good qualities of a person and maximizes them to almost saintly levels. They become the embodiment of that little angel that pops up onto your shoulder at a moral problem. Even when used by someone with not so great intentions, they do something generally received as "good" by society whether they like to or not. When faced with anyone using Darkness, they get rather violent. They sparkle. A lot.

Light grants forms based on mythical creatures and angels. They can perform in whatever environment the user desires, and generally have high stats all around.

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Kindness
This Digimental concentrates on..well...kindness. Kindness users are so nice and sweet you feel guilty for trying to harm them. Sparkling eyes are a must, and they generally have ludicrous luck in avoding cataclysmic harm.

Kindness Digimon are always cute little things that can have some surprising power behind them.

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Darkness
The opposite of the Light Digimental, this one maximizes all the bad qualities of the user to demonic levels. They become the embodiment of that little devil that pops up on your shoulder that tells you to kick puppies and steal candy from babes. Even when used by someone with the best intentions, things are guaranteed to be on fire at the end of the day. Not necessarily violent but they will lose their cool when confronting Light users.

Darkness creates creatures of mythical background and demons. As fitting, the exact opposite of light.

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Twilight
The balance between Light and Darkness, Twilight users act very cool to the point of being icy and are generally quick thinkers. They are not above doing a dirty move to make a good deed, or performing a good deed to support the advancement of an underlying evil. They are just very much in control of themselves, and through that their environment.

Twilight based Digimon are mixtures of light and dark, and as such tend to be chimeras, combining two or more animals at a time.

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Justice
When activated the user becomes devoted to the pursuit of justice...thing is is that "justice" is a very variable concept and the user will act on their own idea of it, normally in a violent way. Justice users don't experience great physical change but become more competent fighters, the effect of which is as variable as the user's idea of justice. The greatest change is an offensive and defensive boosting. Justice users gain the ability to summon items that represent their belief in justice.

Digimon who use Justice gain forms based on knights and/or law enforcement. Species depends on the will of the user, so it's not required to be based on whatever the Digimon is.

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Loyalty
When activated the human becomes devoted to a chosen target, with their strength, endurance, and speed varying on how far the user is from said target. The most interesting aspect of Loyalty is that the closer to the chosen person the user is, the more abilities become shared, up to and including DE.

Digimon under the effect of Loyalty tend to adopt forms based on the animal best known for loyalty, the canine, whether that be dogs, wolves, or generally anything in the Canidae family. The aspects of the form are up to the user and are quite variable.

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Mischief
When activated, the human becomes mischievous, even the point of being a terrible prankster. They take on the aspects of a cat, being aloof, devious and playful almost to a fault. Their speed, endurance, and agility is enhanced and are able to use things in unexpected ways... such as turning a lime into a cat-faced bomb. Their damage potential is primarily prank-level and comes with the territory of being a kitty.

Digimon under the effect of Mischief tend to adopt forms based on the animal best known for mischief, the feline; forms vary from just a little, to a lot of kitty, and can take after any sort of feline. The aspects of the form are up to the user and are quite variable.

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Deceit
When activated the user becomes able to speak a hundred hooks, a thousand fabrications, and ten thousand lies. Deceit grants a charisma boost that when used correctly the user may never even have to fight to get out of a bad situation or by all means WIN one. The physical aspect of the user tends to make one more physically appealing, either by changing hairstyle, enhancing bodily points of interest, or changing up clothing style, all for the sake of being distracting while they talk themselves out of a problem.

The form of deceit tends to be either reptilian, mainly snakes, or an illusionist, i.e. a magician.



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Stubbornness
A stubborn old mule, those using this Digimental gain it by holding true to some belief, and thus are granted great defense against telepathy, mesmerization, and hypnosis. They do however have a problem with peripheral defense...

Stubbornness Digimental wielding Digimon are armored or shielded, and are generally defenders.

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Regret
When active the user becomes very apologetic and generally downtrodden. They regret every action they take, have taken, and will ever take and are generally depressing to be around. The best word for them is "emo" though I'm not even sure that would suffice as a definition. A user of Regret tends to have a higher threshold for pain, able to get back up from moves that would normally lay them out.

Digimon using Regret tend to take on ghostly forms, for ghosts are normally existences with past regrets.

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Stupidity
Like calling on the village idiot, this Digimental lowers the intelligence of the user to barely tolerable levels, like the characters in the movie Dumb and Dumber. Common sense is definitely out the window but in its place dumb luck of the gods has flown in. Please note: This Digimental has NO effect on Zealos Spear.

Stupidity based Digimon tend to be laughable forms that are not much in terms of attack or even defense but make up for it in being surprising, such as having a particularly powerful attack, just that it's a random shoot. Stupidity Digimon are immune to seducing effects, up to and including mind control, as they are too stupid to realize they are supposed to be controlled.

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Ferocity
When activated this gives the user a very sporting personality, and they are more than ready to put 200% into everything they do in the name of the challenge.

Digimon under the influence of Ferocity are normally based on sports or forms of martial arts.

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Heroism
Dashing, brave souls. Heroism users are knightly varieties that will always try to achieve success by honorable means, and are quite capable in combat, turning their users into efficient weapon and unarmed combatants. Heroism users vary greatly depending on the source of the Digimental and what the concept means to the user. Wielders of these Digimentals are granted a weapon of their choice when active.

Digimon who use this Digimental are considered knights, though once again, what their idea of a knight is decides what the form will be.

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Clarity
A clear mind, undisturbed thoughts. Clarity is an odd ball amongst the Digimentals as it is based not on incredible warriors but strong minded noncombatants. Those that use it are granted no physical super powers but instead the ability to unleash the full power of one's brain, going so far as to have some physic ability. That being said, Clarity is also an oddball as a Digimental that cannot be used too often, as the human mind strains having so much power so quickly.

Clarity Digimon are normally priest and psionic types, using the mind to attack rather than physical might.

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Serenity
Calm, wise, and motherly for sure. Serenity users are in no hurry and are extremely hard to worry. That being said, when they do worry it's probably a good idea to run the hell away. Those that use Serenity gain the ability to use any musical instrument they come across with great skill, though the level can drop or improve based on initial familiarity and the intelligence of the user.

Serenity Digimon are based on musical concepts, and like bards in role playing games are home to many buffs to improve those around them.

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Innovation
You know that kid who takes apart his parents' vacuum cleaner to see how it works? This Digimental is the spirit of that very kid. It's close to the Knowledge Digimental with just a hint of Stupidity, allowing the user to try even the most foolhardy methods to see how far it can take them with often times shocking results. On the other hand unlike the more controlled Knowledge the user has a very good chance of becoming a mad scientist. When in use the user gains goggles.

Digimon gain a cybernetic form, normally based on their species but that may not always be the case.

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Desire
A little desire isn't a bad thing, now is it? The Digimental of Desire draws more on innocent and good hearted wants and needs rather than the more chaotic and later mentioned Digimental of Greed. When using the Digimental of Desire the user tends to be quite thoughtful and willing to help people achieve their desires so long as they don't contradict their own sensibilities. In terms of abilities they are able to increase the power of other abilities including their own. Under the influence the user gains a lavender hair coloration.

Digimon under the Desire Digimental are granted forms based on the creatures that are best known to grant wishes, that of faeries and angels.


Sin Digimentals

Digimentals based on the Seven Great Demon Lords of the Digital World. Sealed away, these are the essence of their beings. It is said the lords are able to communicate with anyone using one of their Digimentals. Special amongst Digimentals, they only create Perfect level Digimon, and can be upgraded to create Ultimates. Of special note is that the user and Digimon gain the ability to increase the level of whatever sin they represent, corrupting as true demon lords should. These Digimentals have a stronger influence on users than regular Digimentals have.

The activation command for Sin Digimentals is different from the usual "Dial! Digimental Up!" and requires the invocation "Dial! Digimental...Corrupt!"


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Pride
The opposite to Courage, Pride makes the user just that, prideful. Believing themselves to be infallible, a Pride user will waltz into any conflict quite sure of their power. Pride users gain an increase in speed and are able to wield light and darkness like the Twilight Digimental. Those with the Digimental can increase the level of pride within those around. Based on the Demon Lord Lucemon FallOut Mode, the leader of the Seven Great Demon Lords.

Pride Digimon are wielders of light and darkness, but are more than likely to fall under complete corruption by their dark sides. Like Sloth they are mode changers though the more powerful full dark mode can only be obtained in the presence of defeat.

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Envy
The sin involving not caring for someone else being better off, Envy is activated by wanting to either be better than someone by improving one's own stock or deflating that one another. However, one under Envy tends to not be up for a frontal confrontation and will try to avoid it. Can increase the level of envy in those around. Based on the Demon Lord Leviamon.

Envy Digimon are illusionists variable armed, able to adapt to whatever combat situation they are in, such as changing elements to an aquatic type in the presence of fire. As such they have the most versatile and largest opening attack set.

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Wrath
A user activating this sinful Digimental is one to be avoided, as it gives one a dangerous boost in power by sacrificing self control. Users gain claws and fangs, as well as a vicious glare. Can increase the level of rage of those around. Based on the Demon Lord Daemon.

Wrath Digimon are demonic versions of whatever species uses them, and are usually berserkers. Tamers hardly give orders to this type of Digimon and only take the time to apply Final Charge.

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Sloth
One of the deadly sins, the user becomes hard to motivate and is generally very lazy. Trying to shake them from their laziness enacts retaliation that should make your head spin. Users of his Digimental can increase the level of laziness within those around. Based on the Demon Lord Belphemon Rage Mode.

Digimon under Sloth are mode changers, always appearing in a defensive mode first that stays for a few posts until awakening into their fighting forms. The design basis normally tends to be based on species though this isn't exclusive. The two modes will always be very different in temperament.

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Greed
Another deadly sin, the user becomes absolute greedy, always in need of money, attention, and/or power. Greed is a dark, cruel version of Intelligence as the mind is given a similar boost but is always bent on self-gratification. Greed users tend to gain a pair of especially dark shades. Based on the Demon Lord Barbamon.

Digimon under Greed are magicians of various skill set.

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Gluttony
Hungry? Of course you are. Users of Gluttony are starved for something, whether that be food, attention, battle, etc. Self indulgence is the key here and as such a user of Gluttony will do whatever it takes to satisfy whatever they crave. Can increase the level of gluttony around those nearby. Based on the Demon Lord Beelzebumon.

Gluttony Digimon are demons capable of absorbing some form of matter or energy, and thus their forms vary in size and shape depending on the power they take in.

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Lust
Oh, what a deadly sin. Lust users become just that, lustful, and will devote themselves to the search of the pleasure. They gain a physical enhancement such as to the bust, muscle structure, abs, butt, etc. that is variable to the will of the user and whoever they plan to seduce. Speaking of which, seduction is an added ability in not only body but mind set and the right string of words are able to mesmerize most victims. Those with the Lust power can naturally increase the feeling of lust around oneself. Based on the Demon Lord Lilithmon.

Digimon under Lust are normally demons, and are quite pleasing to the eye regardless of gender, and will have some sort of jarring weapon that they use on the enemy once they are lured in far enough, like Lilithmon's decayed arm the Nazar Nail. They can also have a mesmerizing effect on others.


Apocalypse Digimentals

Formerly the Ride Digimentals created by the program Zero, they are based around the concept of the Four Horsemen of the Apocalypse. To counter the possessive quality of these Digimentals, other Digimentals (besides Ride Digimentals) must be installed into them. Due to this nature, they only create Perfect and Ultimate level Digimon. They have lost their Ride Mode ability, and instead have a Weapon Mode that can be wielded by their Tamers, freeing them of the Arms Code time and power limitations.

In addition, in the presence of Ride Digimentals their power fluctuates. Sin and Golden Digimentals cannot be installed.


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Conquest
A user under the influence of Conquest holds a desire to.. well.. conquer. Driven to bring about victory and ownership, a user of Conquest is always up to challenge for more power. Users of Conquest can stimulate the parts of the brain ruling fight or flight, normally forcing the fight nature forward so combat cannot be refused.

Conquest Digimon are associated with the color white, and have crowns on some part of their body. They are ranged combatants with a military bend.

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War
A user under the influence of War craves combat, and adores the sight of battle itself, the bigger the better. Users of War can stimulate parts of the brain concerning conflict within victims, keeping the cycle going.

War Digimon are associated with the color red, and are cybernetic in nature and carry bladed weaponry. They are strong defensively and thus have to be taken apart rather than simply beaten back.

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Famine
A user under the influence of Famine has a craving not unlike that of Gluttony. However, Famine drains power within others, such as power gained from food or improved mental status, wanting it all for themselves and leaving nothing for others. Users of Famine can stimulate the parts of the brain concerning health, making someone feel weaker than they actually are.

Famine Digimon are associated with the color black and carry a scale system of some sort, weighing the balance of force applied to the Digimon. This means an overwhelming assault can be rendered null, calling for one-on-one combat.

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Death
A user under the influence of Death is one of the most dangerous individuals, desiring only the idea of reducing everything to Zero. Unlike a user of Famine who can weaken, Death users are driven to destroy, and can stimulate the part of the brain dealing with survivability, literally shutting that part of the brain down so fight or flight reflexes are slowed or just plain negated.

Death Digimon are associated with the pale expressions of color, and depends on the color of one's LoE. They also wield bladed weaponry and are based on beasts. A Death Digimon can shut down the evolution of a Digimon, locking away one form at a time to its benefit.


Ride Digimentals

The origin of the Apocalypse Digimentals recreated after the defeat of Zero. Each is based on the data of forms of transportation and are unique in that by themselves, they do not support Armor Digivolving. Instead, they must have another Digimental installed into them, which then allows them to upgrade the form of the Digimental to suit their abilities. As before, they are capable to creating a Ride Mode and a Battle Mode based upon the will of the user. Of note is that these Digimentals depending on the level of the installed Digimental create Perfects and Ultimates.

In addition, in the presence of Apocalypse Digimentals their power fluctuates. Sin and Golden Digimentals cannot be installed.

The activation command for Ride Digimentals is different from the usual "Dial! Digimental Up!" and requires the invocation "Dial! Digimental... Ride!"


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Acceleration
The compiled data of high speed road vehicles such as motorcycles and cars, Acceleration is the former Conquest Digimental. Users of Acceleration are granted high speed powers with the increase of physical force granted by such. They can bestow the high speed to others around them if concentrated.

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Locomotion
The compiled data of heavy duty vehicles such as carriers and trains, Locomotion is the former War Digimental. Users of Locomotion are granted higher strength and defense parameters, but suffer from taking longer to reach maximum speed. They can bestow the increased parameters to those around them if concentrated.

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Velocity
The compiled data of aerial vehicles such as jets and helicopters, Velocity if the former Famine Digimental. Users of Velocity gain the ability to float and glide as well as apply the ability to objects so long as they concentrate.

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Propulsion
The compiled data of exploratory vehicles such as rockets and extreme terrain transport, Propulsion is the former Death Digimental. Users of Propulsion gain the ability to channel concussive blasts and the ability to disassemble obstacles.


Silver Digimentals

Silver Digimentals are very rare and require combining multiple Digimentals to make.



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Life
[Description Intentionally Left Blank]

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Unity
[Description Intentionally Left Blank]

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Triumph
[Description Intentionally Left Blank]


Golden Digimentals

Golden Digimentals are extremely rare and some would say can't even be mined naturally due to a decree set by the Royal Knight Magnamon. There are the best of the best, granting Ultimate level Digimon only of great holy power. It has been shown a Golden Digimental can be created by merging several Digimentals together, but the process is hard to come by and burns out most of the Digimentals used to do so. Golden Digimentals are the most compatible with users, allowing full free will. Thus far, they carry a three to five post power limit.


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Miracles
Tamer gains great confidence, yet not enough to be called an egotist. Those using Miracles become great leaders, and are able to manipulate probability.

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Destiny
Tamer gains great intelligence, yet not enough to be called a know-it-all. Those using Destiny become great strategists, and are able to see into the future.

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Imagination
Tamer becomes very carefree and highly inventive, giving the user's imagination a million volt start up. They are able to create various constructs of golden energy from their minds.

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